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Case Study · Augmented Reality · UX Design

HistARic

Bringing Historical Ruins Back to Life Through
Augmented Reality

UI/UX Designer
4 Months
HCI II · Academic
Research + UX + Prototyping
HistARic case study thumbnail

"What if you could point your phone at a crumbled ruin and watch it rise back to its former glory with stories, voices, and history layered in?"

Historical sites are underperforming.

Historical sites carry centuries of stories, yet visitors often leave with little more than a blurry photo. Outdated plaques and dense textbooks fail to bridge the enormous gap between present ruins and their vibrant past.

01 · Static Info

Reading Fatigue

Traditional tools present information as static text, demanding reading effort in an already stimulating environment. Visitors zone out.

02 · Lack of Visuals

No Reconstruction

There is little to no visual reconstruction of what a site originally looked like. Visitors stare at rubble with no frame of reference.

03 · Accessibility

High Barriers

Largely inaccessible to people with hearing, vision, or cognitive impairments. The tools that exist weren't designed with them in mind.

Why AR, and not VR?

Virtual Reality

  • Creates full isolation from the real world
  • Users lose physical awareness of surroundings
  • Unsafe and impractical in open public heritage spaces
  • Excludes users with mobility or motion-sensitivity issues

Augmented Reality ✓

  • Layers digital content directly onto the real world
  • Users stay grounded, safe, and socially present
  • Built-in accessibility: live captions, AR navigation overlays
  • Natural, phone-based interaction with no special hardware needed

Understanding real people,
not assumed users.

100%

Owned a smartphone, confirming mobile as the right platform.

43%

Rated current methods of learning history as ineffective or very ineffective.

42%

Found existing AR and heritage apps difficult to navigate.

17/20

Preferred video and audio content over reading when learning about history.

We examined five existing AR and heritage apps to map where the market falls short.

AppKey Limitations
ReLive HistoryLimited site coverage; requires high-end hardware for best performance.
TimelooperFew available locations; underdeveloped content library; no meaningful user interaction.
Google LensText and image lookup only, with no 3D reconstruction or storytelling capabilities.
StreetmuseumLondon-only; image-based overlays rather than fully immersive 3D AR.
ARLOOPAPaid feature gates; complex UI; limited real-time historical site integration.

Who We're Designing For

Kristin Watson profile picture

Kristin Watson

25 · UX Designer · Berlin
High tech literacy

History Enthusiast

I want to use AR to visualize historical maps and their changes over time, so that I can understand geopolitical shifts and their impacts.

Core Needs

  • Detailed information in a non-boring, non-textbook way
  • Old photos and 3D models of historical places for context
  • Audio descriptions and alt text (she is partially deaf)

Key Concern

  • Can feel anxious with violent or distressing historical imagery, so content sensitivity matters
Daniel Thompson profile picture

Daniel Thompson

35 · Software Engineer · Essen
High tech literacy

Casual Explorer

I want history to feel like an adventure, not a lecture. Show me something cool, and I'll remember it.

Core Needs

  • A fast, simple AR app for casual, low-effort exploration
  • Gamification like scavenger hunts, challenges, and rewards
  • AI-based recommendations for nearby sites

Key Concern

  • Doesn't enjoy long historical texts at sites
  • Finds complex or slow-loading apps immediately off-putting

The core flow was designed around one insight: users must reach the AR experience in as few steps as possible.

HistARic user flow diagram

We tested twice.

Two full rounds of usability testing, each with a responsive prototype.
The goal was to break it, learn from it, and fix it before it mattered.

Phase 1 · What we got wrong

Feedback Received

  • · Users wanted onboarding steps and annotations on first launch
  • · People preferred scanning with the camera over reading notes
  • · Everyone expected a past/present comparison of the scanned monument
  • · Map clarity was poor and it was hard to distinguish sites at a glance

Changes Made

  • Added guided onboarding with step indicators and tooltips
  • Made Scan AR the dominant action on every monument page
  • Built a before/after slider and it quickly became a signature feature
  • Redesigned map markers with clearer hierarchy and clustering

Phase 2 · Validation & surprises

Feedback Received

  • · People genuinely loved the Before/After AR structure
  • · The Google Maps base made navigation feel immediately familiar
  • · Users wanted to see distance with a live time-to-arrive estimate
  • · QR code entry was strongly preferred over typing a passcode

Changes Made

  • Added real-time distance and ETA to the navigation stage
  • Dropped passcode entry entirely and replaced it with QR scan
  • Added keyword search inside the Comments / Thoughts section
🧭

QR Onboarding

Scan a QR code at the site to get started. Step-by-step tooltips walk you through the core gestures before your first scan.

🗺️

Map Home Screen

Location-aware map with monument markers and distance labels. A bottom sheet lets you preview a site without leaving the map.

📱

AR Exploration

Camera view with a 3D model overlay. The Before/After slider lets users drag through centuries of time in one swipe.

🎧

Rich Media Tabs

Three content tabs (Video, Audio, and 3D View) so it's always clear how to engage with a site.

💬

Social / Thoughts

Per-monument comment threads with keyword search. Post photos and turn a solo visit into a shared moment.

🗓️

Profile & History

Visit history, saved monuments, and site recommendations built around where you've already been.

What I learned.

What Worked

Testing twice was the right call. Round 1 caught structural problems; Round 2 validated direction. The Before/After slider came from watching users hit a wall, not from a brainstorm.

🔄

What I'd Do Differently

Involve users with disabilities much earlier, not as a late-stage audit. Offline accessibility for remote sites deserved real design attention from day one.

🚀

Future Vision

An AI-powered guide persona inside the app. A 360° immersive view of historical periods. Gamified exploration with achievement badges for the curious ones.

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